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Autor: Betreff: Counterstrike 1.5 Anleitung - Das waren noch Zeiten...
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Deekay
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Counter-Strike Manual


















Overview








Counter-Strike is a modification (MOD) to Valve
Software’s hit game Half-Life. It modifies the multiplayer aspects of
Half-Life to provide the player with an experience that a trained
counter-terrorist unit or terrorist unit might have. Players will join
either a terrorist or a counter-terrorist force and play in one of the
four types of scenarios. These are:


  • Hostage Rescue, where the counter-terrorists must
    rescue hostages.

  • Bomb / Defuse, where terrorists must plant a bomb in
    a critical area and counter-terrorists must defuse the bomb.


  • Escape, where the terrorists must escape
    from the counter-terrorists.


  • Assassination, Where the VIP must be
    escorted by the counter-terrorists to an escape point.


Weapons and other pieces of equipment are available at a
cost, and players can earn money in a variety of different ways while
playing the game. Players may also lose money for inappropriate actions.
E.g. killing a hostage or a teammate.



Getting Started



After installing Counter-Strike, you will want to
activate it through the Half-Life menu. To do this, choose ‘custom
game’ from the initial Half-Life menu, then select Counter-Strike
from the list that appears. Choose ‘activate’ and you should
notice that the appearance of the menus has changed.
The next thing you will want to do is familiarize
yourself with the mapping of the game controls
on your keyboard/mouse. Choose ‘configuration->controls
and look over the default keyboard configuration. To change any of the
default mappings, double-click on the key/button field in the window.
You will then be able to enter your desired key for that function. (A
warning; if the new key/button was previously mapped to another
function, you will need to select a new key for that function, as it
will no longer have a key mapping).
If you have no previous experience with Half-Life,
it is strongly recommended that you play the excellent tutorial
included with that game. See the ‘Controls
section below for a description of what each game control
does.








The Scenarios



Hostage Rescue
As a terrorist, your role in a hostage rescue level is to prevent
counter-terrorists (CTs) from leading the hostages from where they are
being held to the hostage rescue zone. Terrorists win hostage rescue
rounds by eliminating the counter-terrorist force while preventing
them from rescuing hostages.
CTs win a round by finding the hostages and
leading more than half of them to freedom. CTs can get the attention
of a hostage by moving near him then pressing their ‘Use’ key (see
Controls, Use). The hostage will now
follow the CT back to the rescue zone. If a CT wants the hostage to
stop following, they need to press ‘Use’ again and the hostage
will stay put. Sometimes when you have a group of hostages following
you, they may block you into an area; you can push them out of the way
by simply walking into them. CTs can also win a round by eliminating
the terrorists.


Bomb/Defuse
In a bomb/defuse map, the goal of the terrorist is to plant a C4 bomb
in the designated area then prevent the CTs from defusing the bomb.
Players must remember to stay well clear of the bomb when it explodes,
as it has a large and deadly blast radius. The bomb is randomly
assigned to a terrorist at the start of the round. Team members can
identify the bomb carrier by the backpack they are wearing and the
player with the bomb will see an icon on their Heads Up Display (see HUD,
bomb carrier). To plant the bomb, the carrier must be in the vicinity
of the bombing target. While having the bomb as their currently
selected item, the player must then press and hold their fire key (see
Controls, Fire) for three seconds for
the bomb to be planted. The bomb will go off after a set period of
time has passed (45 seconds by default). The level is won by the
terrorists when the bomb explodes (maximum payoff) or if the CT team
is eliminated (smaller payoff).
CTs can win a defuse map in two ways: by defusing
the bomb or by eliminating the Terrorists (if the Terrorists managed
to plant the bomb before being eliminated, CTs must still defuse the
bomb to win the round). To defuse the bomb, CTs must stand near the
bomb, target it then press and hold their ‘use’ key until the bomb
is defused. Buying a defuse kit will halve the time required to defuse
a bomb.


Escape
The terrorist team starts out in a fortified location and must "escape" to one of the pre-defined escape points. The CT's must exterminate
them before they can escape. The Terrorists win the round once 50% of the team has
successfully escaped. They can also break into the armory to steal weapons,
or just get out of there. The two teams will switch roles after every 8 rounds of play.
Both sides can also win the scenario if they manage to wipe the
opposition team out.
Assassination
One member of the CT team will serve as the VIP. The object is to get the VIP safely to the pre-defined escape points. If he
dies, the CT's lose the round. If he makes it safely, the CT's win.
The VIP has a unique skin, only carries a knife and pistol, and has ample body armor.
The terrorist job is to assassinate the VIP, but
with the other CT's guarding the VIP it is never an easy task.
Certain weapons cannot be purchased by each team in this gameplay
scenario, and these will be grayed out on the weapon selection screen.


Money



Various events in the course of a Counter-Strike
game can earn you money (to a maximum of $16000) or cost you money. This
money can be used to buy better equipment. The following is a summary of
these events and their associated cost:











































































Action




Payoff / Fine



Rescuing a Hostage



$1000 for individual, $150 for team mates
(awarded at end of round)



Kill a Hostage



-$1500 for individual



‘Use’ a Hostage



$150 for individual, $100 for team mates



Kill Opponent



$300 for individual



Kill Team Mate



-$3300 for individual



Terrorists Win by Bombing Target



$2750 for team members



Win by Elemination Hostage map



$2000 for team members



Win by Elemination Bomb map



$2500 for team members



CTs Defuse Bomb



$2750 for team members



CTs Win by Rescuing Hostages



$2000 for team members + Hostage bonuses



Surviving Hostage Bonus



$150 per hostage for team members



Hostages Rescued Bonus



$250 per hostage for CT team members



Either Team Loses Round



$1400 for team members



Either Team Loses over 2 Consecutive Rounds



$1400 + $500 per round over 2 (to maximum
$2900)
for team members













Money can be spent on weapons whenever the player is standing in a buy
zone. This is indicated by the presence of the buy icon on the Heads Up
Display (see HUD
below).


Game Flow



Prior to the round starting, there is a variable
grace period (the server can change this, but it defaults to five
seconds) during which players cannot move but may buy equipment and
weapons. Each round of Counter-Strike lasts for five minutes. If neither
team has won after this time the round is considered a win depending on
the scenario:

- Hostage: If after the round ends and
there is at least 1 player left on both teams, and not all the
hostages have been rescued then the game will be a win for the
terrorists.
- Bomb / Defuse: If the round ends, with the bomb having not
blown up a target, and there is still at least 1 player left on both
sides the CT's will win.
- Escape: If the round ends, with at least 1 player alive on
both teams, and less than 50% of the terrorists have escape, the CT's
will win.
- Assassination: If the round ends, with players left on both
teams and the VIP has not reached the escape point, the terrorists
win.

When a player is killed during a round they will
enter an observer mode until the next round. While in observer mode,
they can fly around the level and watch the action. There are three
types of observer modes. The first is ghost mode, where the player can
freely fly around the level unobstructed by anything. The second is
locked chasecam. While in locked chasecam you will be locked behind the
player you are observing. The third is freelook chasecam, in this mode
you can freely swing the camera around the player you are observing.
While in the observer modes you can use the jump key (see Controls,
Jump) to switch between the three modes and the fire button (see Controls,
Fire) to switch from one player to the next. If a player joins into a
game when a round is already in progress, they will be immediately
placed into observer mode until the current round ends.


Controls




The following is a list of he player controls, their default keyboard/mouse mapping and a description of what each does.

































































































































































































































































Function


Default Key Mapping


Notes


Buy Menu


B


The main point of entry for the buying menus


Buy Equipment Menu (Optional)


O


Takes you directly to the equipment purchase menu


Buy Primary Ammo (Optional)


,


Automatically buys a single clip of ammo for your primary weapon


Buy Secondary Ammo (Optional)


.


Automatically buys a single clip of ammo for your secondary weapon


Select Team


M


Change sides. You will die until next round starts


Drop Current Weapon


T


You can only carry one primary and one secondary weapon. To pick up a better weapon from the battlefield, first drop your existing


Standard Radio Messages


Z


Brings up a list of radio commands. Press the corresponding number to utter the message


Group Radio Messages


X


Brings up a list of radio commands. Press the corresponding number to utter the message


Report Radio Messages


C


Brings up a list of radio commands. Press the corresponding number to utter the message


Move Forward


W or UP ARROW


Move Back


S or DOWN ARROW


Turn Left


Mouse X AXIS or LEFT ARROW


Unnecessary if using Mouse for looking


Turn Right


Mouse X AXIS or RIGHT ARROW


Unnecessary if using Mouse for looking


Move Left (Strafe)


A


Move Right (Strafe)


D


Jump


SPACE


Cycles through the three observer modes


Duck


CTRL


Swim Up


'


Unnecessary if using Mouse


Swim Down


/


Unnecessary if using Mouse


Look Up


Mouse X AXIS or PGUP


Look Down


Mouse X AXIS or PGDN


Look Straight Ahead


END


Unnecessary if using Mouse


Strafe Modifier


ALT


Optional


Mouse Look Modifier


;


Unnecessary if using Mouse


Keyboard Look Modifier


INS


Unnecessary if using Mouse


Fire


MOUSE BUTTON 1 or


ENTER


Fire Weapon, Throw Grenade, Plant C4, Will jump to next player in observer mode


Special Weapon Function


MOUSE BUTTON 2 or


Invokes your weapons secondary function, i.e. burst fire, sniper scope etc


Reload Weapon


R


Tops up your clip…good idea before joining a firefight.


Drop Current Weapon


G


Drops the currently held weapon


Use


E


Press a button, get hostage to follow you, defuse bomb, etc


Walk


SHIFT


Move forward at slower, quieter pace (important for stealth)


Night vision goggles

N

Toggles the Night vision on/off (must be bought via equipment menu first)

Flashlight


F


Toggles your flash light on and off


Spray Logo


T


Pick logos in Customize Menu


Menu Item 0


0


Menu Item 1


1


Menu Item 2


2


Menu Item 3


3


Menu Item 4


4


Menu Item 5


5


Menu Item 6


6


Menu Item 7


7


Menu Item 8


8


Menu Item 9


9


Previous Weapon


MOUSE WHEEL DOWN or [


Next Weapon


MOUSE WHEEL UP or ]


Last Used Weapon


Q


Display Multiplayer Scores


TAB


Shows scores, teams, wins, frags, status, bomb carrier etc


Recap Mission Briefing


I


Press Jump, Fire or Special Weapon function to make the mission briefing go away


Chat Message


Y


Broadcast message to all


Team Chat Message


U


Broadcast message to team


Take Screen Shot


F5


Quit


Not assigned by default













Weapons &
Equipment



Weapons are divided into three categories: Primary
(Rifles, Shotguns, Sub-Machine Guns and Machine Guns), Secondary
(Handguns) and Melee (Knife). Equipment such as hand-grenades and
defusing kits have their own category. Players may only carry one item
at a time in each of these categories except equipment, which can have
several items at once. Some weapons may also have a special action (see Controls,
Special Weapon Function); these are listed in the table below.
Primary Weapons





























































































Name



Cost



Notes



Benneli M3 Super90



$1700



Shotgun



Benneli XM1014



$3000



Full Auto Shotgun



H&K MP5-Navy



$1500



Sub-Machine Gun



Steyr Tactical



$1250



Machine Pistol



FN P90



$2350



Sub-Machine Gun



Ingram MAC-10

$1400


Sub-Machine Gun


H&K UMP

$1700

Sub-Machine Gun

AK-47



$2500



Available to Terrorists only



Colt M4A1 Carbine



$3100



Available to Counter-Terrorists only, use
special function key to toggle silencer



Steyr AUG


$3500


Available to Counter-Terrorists only, use
special function key to toggle scope


Sig SG-552 Commando



$3500



Use special function key to toggle scope



Steyr Scout



$2750



Sniper Rifle-use special function key to toggle
scope



AI Arctic Warfare/Magnum



$4750



Sniper Rifle-use special function key to toggle
scope



H&K G3/SG-1



$5000



Available to Terrorists only. Sniper Rifle- special function key to toggle
scope



Sig SG-550 Sniper

$4200

Available to Counter-Terrorists only.
Sniper Rifle- special function key to toggle
scope


FN M249 Para



$5750



Full sized machine gun



Secondary Weapons








































Name



Cost



Notes



H&K USP .45 Tactical



$500



Default CT weapon, , use
special function key to toggle silencer



Glock 18 Select Fire



$400



Default Terrorist weapon. Special action key
toggles between burst fire and semi-automatic



Desert Eagle .50 AE



$650



High caliber Pistol



SIG P228



$600



Pistol



Dual Beretta 96G

$1000

Dual Pistols

FN Five-Seven

$750

Pistol

Knife













Name Cost Notes
Knife N/A Everyone has the knife. Primary
attack gives quick slashes, while a secondary attack will give a
slow, but more powerful vicious stab.


Equipment













































Name



Cost



Notes



Kevlar vest



$650



Protects chest region



Kevlar vest and Helmet



$1000



Protects chest and head



Night vision goggles


$1250


Enhances vision in darkness


Concussion Grenades



$200



i.e. Flashbang. Temporarily blinds everyone in
the vicinity



HE Grenade



$300



Traditional Grenade



Smoke grenades


$300


Releases a carpet of black smoke


Defuse Kit



$200



Available to Counter-Terrorists Only, On Bomb
Maps Only













Heads Up Display (HUD)



Whilst playing you will always see the HUD. On the HUD
you'll see:
TOP OF HUD - left to right


Radar - Useful for seeing the approximate
location of your team mates. You will see five symbols on the radar:


  • A purple dot = Team mate.


  • A red dot = Location of the VIP (Shown only to
    CT's in assassination scenarios) / Bomb carrier (Shown to only to
    terrorists in bomb / defuse scenarios).


  • A T shape = Indicates your tame mate is a
    level above you.


  • A upside down T shape = Indicates your team mate
    is a level below you.


  • A yellow square = A team mate has activated a
    radio command.


Weapon / equipment selection menu - Will show
the weapon you select. Upon selecting a weapon the menu will flash for
only 5 seconds to show the weapon you select then disappear. Default
keys for the weapons & equipment are:


  • 1 - Primary weapon (Large guns)


  • 2 - Secondary weapon (Pistols)


  • 3 - Knife


  • 4 - Grenades


  • 5 - Bomb (Available only to the terrorist who
    carries the bomb in the bomb / defuse scenario)


Flashlight - All Counter-Strike players are
equipped with a flashlight. Toggle it on and off by pressing the
flashlight key (see Controls,
flashlight). When your flashlight is on other players will see the
area surrounding you glowing brightly.

BOTTOM OF HUD - left to Right

Health Meter - You will start a round with 100
units of health, and die when your health reaches zero.
Armor level - Two types of armor can be
purchased; a kevlar vest or a vest paired with a helmet. The helmet is
moderately affective at reducing damage when hit in the head.
Round Timer - Counts down from 5 minutes (the
server can change this, but it defaults to five minutes). A round ends
when either the objective of the round has been completed, i.e. in
Bomb / defuse scenarios the bomb has blown, or if all the players on a
team have been eliminated. If the timer reaches zero with neither the
objective being completed or all players on one team having been eliminated
then, depending on the scenario one side will automatically win. (see GameFlow,
list).
Ammo Indicator - Your current ammo count is
displayed in the lower right hand area, under the cash display. Ammo
is broken up into two separate counts: the number of shots in your
clip, and the number in your inventory. When your clip is exhausted,
it is automatically reloaded for you. If you would like to reload
before your clip before it is empty press your reload key. (see Controls,
Reloading).
Cash - Your current account balance. Additions
to the cash balance are briefly shown above the balance in green
numbers. Fines and penalties are shown in red.

MIDDLE LEFT OF HUD
Depending on your location you will not see all of these
icons on the HUD. All these icons are colored green:

Basket (Buy Zone)- This means your in your 'buy
zone'. Here pressing your buy key (default B) will give you access to
the buy menu where you will be able to buy weapons, ammo, and
equipment.
R (Hostage rescue Zone) - When a
counter-terrorist is at the spot where hostages must be delivered,
this icon will appear.
V (VIP escape point) - When a counter-terrorist
or VIP is at the spot where the VIP must reach to escape, this icon
will appear.
E (Terrorist escape point) - When a terrorist
is at the spot where the terrorist can 'escape', this icon will
appear.
Bomb - This will only be seen by a terrorist
who is carrying the bomb in the bomb / defuse scenario. When the bomb
carrier is within the bomb delivery zone, this icon will flash.
Defuse kit - The icon looking like a pair of
wirecutters, will appear on the HUD of any CT player that has bought a
Defuse Kit.
Scoreboard - Seen when pressing the score key
(default key, tab). The scoreboard lists all the latest game
statistics and player status. Information on the scorecard tells you
who is dead or alive, who is carrying the bomb, player kills and
deaths, latency and team scores.


Hints



Sound, Pros and Cons
Stealth is vitally important in Counter-Strike. When a player runs at
full tilt (which is the default), their footsteps can be heard. To
prevent this, use the walk key (see Controls,
Walk) when trying to avoid detection. Also be wary of doors, ladders and
elevators. These will often emit a sound that may give you or your
enemies position away.


Life is Precious
Counter-Strike strives for realism. Running into a firefight all gung-ho
will generally get you killed. The player can only sustain a few bullet
shots before dying, depending on the type of gun (ammunition actually)
being shot with, and the condition and presence of kevlar. There are
also one hit kills in CS. Most guns can kill a player in one shot if
they connect with the head. Savvy CS players, will take cover as often
as possible and use their surroundings to their advantage. Working with
your teammates to bring the enemy down is encouraged and necessary to
beat the other team. Keep in mind, you only get one life per round in
CS. If you die, you will be put into Observer mode until the round is
over.


Know Your Gun
Counter-Strike has realistically modeled weaponry. If you run and fire
at the same time, your accuracy will be horrible (changes with different
guns), Standing still increases accuracy and crouching is even better.
Also be aware of the guns recoil, holding down the trigger isn’t as
effective as short quick bursts. It is also important to know that all
the rifles can shoot through walls to some extent. The Para Machine Gun,
and the Desert Eagle Pistol can as well.


Map Voting System (New to beta6.5)
There is now a way for players to vote for maps. Players can type 'listmaps' to see the maps available to vote on, and then they type
'votemap X' where X is the corresponding number of the map. Only
after a certain number of players have voted for the map which one
player has started a vote on, will the sever change map.

Note: Server admins who want to add new maps must also
add an entry into mapcycle.txt, that allows players to vote on any new maps.



Advanced users



Console Commands
These can be entered during the game by typing them in the console. The
default key to bring down the console is <`>(the tilde key ~). The
following is a list of all available Counter Strike specific console
commands






































Server Options:
These types of commands are generally called CVARS. The following
CVARS are only accessible by the server. To find the status of a CVAR,
enter its name. To change it, enter its name, leave a space, and then
enter the new value. Note: some of these do not take effect until the
round restarts.


mp_startmoney (default 800)
Sets the amount of money players start with.


mp_logdetail (default 0)
Bitwise cvar to set the level of detail for logging attacks (bit 0: log enemy attacks, bit 1: log teammate attacks).




mp_fadetoblack (default 0)
When set to 1, player's screen fades to black for the remainder of the round when he dies
(hud still works normally so player can chat and see the scores, etc.) Overrides mp_forcechasecam


mp_buytime (default 1.5)
Designate the desired amount of buy time for each round. Min buy time is .5 minutes. No max buy time.




mp_winlimit (default 0)
Will cycle the map after one team reaches this many wins.


mp_limitteams (default 2)
Maximum number of players that one team can have over the other. To
entirely disable team limiting, set to 0.




sv_restartround (default 0 sec)
Time until the game restarts fresh, or 0 to not restart. This
will reset all frags, scores, weapons and money to default. Use this
to coordinate clan matches.



mp_autokick (default 1)
Enable automatic team-killer banning and idle client kicking.

mp_autoteambalance (default 1)
Toggles auto balancing of teams.


mp_chasecam (default 0)
Limit observers to chase modes.






mp_c4timer (default 45 sec)
C4 timer duration. Minimum of 15, maximum of 90.


mp_freezetime (default 6 sec)
The length in seconds of the Freeze period at the beginning of rounds.
Set to 0 to disable.

mp_roundtime (default 5 min)
Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90 seconds).

mp_friendlyfire (default 0)
Set to 1 to enable friendly fire, 0 to disable.


mp_timelimit (default 0 min)
Period between map rotations.



mp_maxrounds (default 0)
Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit.



mp_footsteps (default 1)
Set to 1 to enable footsteps, 0 to disable.

mp_flashlight (default 1)
Set to 1 to enable the use of flashlights, 0 to disable.





mp_tkpunish 0/1
if set to 1, TK'ers will sit out next round

mp_hostagepenalty X
X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command

mp_logmessages 0/1
used for server admins to spit out chat messages in their log files


mp_forcechasecam 0/1/2

When set to 2, not allowed to spectate anyone...player's view stays where the player dies. When set to 1 only allowed to spectate player's own team when player dies. Default 0.














Client Options:
Anyone can use these to alter their personal settings.



cl_observercrosshair (default 1)
Set to 1 to enable crosshairs in Observer mode, 0 to disable.



cl_hidefrags (default 1)
Set to 1 to hide all frag/death counts on the Scoreboard but your own,
0 to show.

hud_centerid (default 0)
Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in
the bottom left corner.

lefthand (default 1)
Set to 1 to use left hand, 0 to use right.

max_shells X

X = maximum number of shells at one time

max_smokepuffs X
X = max. number of smoke puffs at one time
fastsprites X

x = 0 : regular transparent smoke grenade sprites
x = 1 : simple transparent smoke grenade sprites (default)
x = 2 : VERY simple transparent smoke grenade sprites

adjust_crosshair
Each time you type this into the console your crosshair changes
colour. There are 5 colours to choose from.

con_color
Change the colour of your HUD. Like con_color "256 256 256" numeric values can be found by
looking in most paint packages.

timeleft
Tells you how much time is left on the map

setinfo vgui_menus X
{X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
(also available through the "Play CS" > "Customize" menu)


*Note: If the buy weapon system malfunctions, disable the vgui
through the "Play CS" > "Customize" menu

Infokey settings. Type "setinfo" to check
the status of all infokey settings. To change one, type "setinfo
".
InfoKey Keynames
dm (default 1)
Set to 1 to display map briefings after loading new levels, 0 to
disable.




ah (default 1)
Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player
hint messages throughout the game.







____________________
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Vielschreiber
Vielschreiber


Beiträge: 55
Registriert: 15.7.2008
Status: Offline
Geschlecht: männlich
red_folder.gif erstellt am: 11.10.2008 um 09:31  
ach du meine güte wasn das ds is ja voll alt das hab ich ja noch als kind gespiel
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Administrator
Maniac

Deekay
Beiträge: 357
Registriert: 13.7.2006
Status: Offline
Geschlecht: männlich
red_folder.gif erstellt am: 16.10.2008 um 10:42  
Alt schon, aber das Grundprinzip hat sich bis heute nicht verändert :idea:
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Vielschreiber
Vielschreiber


Beiträge: 55
Registriert: 15.7.2008
Status: Offline
Geschlecht: männlich
red_folder.gif erstellt am: 28.11.2008 um 23:25  
das stimmt was is jetzt eig. warum bin ich ausm internen gestrichen versteh ich nicht ganz
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Maniac

Deekay
Beiträge: 357
Registriert: 13.7.2006
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red_folder.gif erstellt am: 23.12.2008 um 16:44  
Du bist kein Trial mehr - also hast du auch keinen Zugriff auf die internen Foren... :idea:
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Wie gefällt Euch cs_16fighter?

Jaaa, auf jeden Fall lassen!
Nee, nicht noch ne Fun-Map!
Bitte wer?

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